![]() ![]() But, like, who cares? They’re all interchangeable, and you get a new one for free right away at the beginning of each run. Upon death, you lose only one thing-your peasant. While gold can be spent at shops mid-run, most of your spending will be done before you start your adventure per traditional roguelike rules. So, I’ve been going on about how great it is being able to collect money and all, but, in the end, who really cares? This is a roguelike! You lose it all when you die, right? Wong! While the price for a new run in most roguelikes may be the emptying of your pockets, there will be nothing of the sort in UnderMine. I feel like I should also mention that this game has unlockable dogs, which is a good thing as far as I’m concerned. Unlike with most other roguelikes, gold is fairly easy to accrue in this game-and that’s exactly why the developers added a big, gelatinous caveat. And, given that you, a lowly peasant, have a pickaxe at your disposal, it’s your only way to make cash in this game. It could be a rock, or a statue, or a sacred ornament, it doesn’t really matter-what does matter, however, is that it’s there. In just about every room in the game, you can find gold deposits stuck inside of something. And that isn’t a bad idea, because this place is absolutely teeming with danger… but it’s also overflowing with riches! All you really need to do is collect those magical whatever-they’re-called for Old Man Wizard who’s sitting pretty above the mine. You see, making money, technically speaking, isn’t necessary. But UnderMine takes it to a whole new level. Now, the idea of putting currency in a roguelike isn’t new-in fact, almost all of them do it. Now it’s time to talk about what makes UnderMine shine! And, when it comes to shining, there’s no better place to look than at its bountiful deposits of gold. ![]() No, no, NO! That gold is MINE! Put it down!!Īlright, so it looks like we’ve got all of the basics taken care of. If you’ve played enough roguelikes, you know what to look for in a roguelike- UnderMine definitely has what you’re looking for when it comes to the basics. And, when it comes to all of these things, I don’t have much to say aside from the fact that they’re all well done. Each floor has a treasure room-which features some kind of permanent power-up for that run-a shop, monsters specific to whichever particular segment/biome of the dungeon you’re in, and, of course, the all-important bosses. Procedurally generated mega-death-dungeon aside, there are plenty of other things that also help firmly cement UnderMine into the roguelike genre. Before you win, you’re going to die- a lot. Naturally, the thing that makes this game different from standard dungeon crawlers is that you’re not supposed to get through it in one, two, or even ten sittings. This game’s main objective is to make your way through a procedurally generated dungeon that does everything in its power to kill you. ![]() Anyway, I’m sure that most of you know what that entails, but it never hurts to go quickly go over things. Well, technically, it’s more of a rogue- lite, but I’m not going to start splitting hairs. Hey, look, I’m battling slimes! Just like an actual hero!Īlrighty, it’s time to look at the gameplay-and what better place to start than with the basics? When broken down to its most core components, UnderMine is a roguelike dungeon crawler. In fact, that was probably what ultimately helped draw me toward it so much in the end. It’s certainly not traditional, but that’s okay. UnderMine is very much a roguelike dungeon crawler that stands on its own two peasant-esque feet-I would even go far as to say that it stands out amongst roguelikes. That was simply just me setting up the picture, and I can promise you that it’s not something I’ll be doing going forward (probably). Still, I can promise you that there’s no need to worry. The fact that I wasn’t even able to get through a single paragraph without mentioning two wildly popular games within the same genre as the one I’m currently reviewing might sound a little concerning. But there really haven’t been many games capable of truly satisfying my craving for a good roguelike dungeon crawler, recently-at least, not until I was able to dig into UnderMine. I like my dungeon-crawlers less Touhou and more LoZ (and that’s A-OK if you disagree with me). Enter the Gungeon, for example, was a lot of fun but was also a bit too… well… gun-y for my tastes. But, of course, not all roguelikes are the same. It’s also the game responsible for awakening said previously mentioned appreciation for roguelike dungeon crawlers. The Binding of Isaac, Afterbirth/ + included, is literally one of my favorite games on this planet. I really enjoy a good roguelike dungeon crawler. ![]()
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![]() ![]() VSCode diffs are a great thing to add to your developer toolbox. It also helps to remind yourself of the changes you've made from the master version of a file on git once in a while. I hope this helped you! Diffing in VS Code is very useful for quickly seeing changes between two files. Note: you can also edit files from within the diff panels! VS Code is awesome. If you would like to compare your local file changes with the latest git version of a file, click the git icon in the activity bar, then select the file that you would like to compare. Paste this command into the command line with your file names.Įxecuting this command should bring up the diff panel, just like it did from the explorer window. This is convenient if you want to build up muscle memory of typing out the commands into the terminal. Click the 'Validate' button once you have uploaded your JSON code. ![]() The JSON code can also be retrieved by uploading a file or entering a URL. Note: you can also CTRL-select both files, right click on one, and select "Compare Selected" to achieve the same thing: How to validate the json using this online json validator tool Enter the JSON code in the left-hand code editor by typing it in or copying it from a clipboard. You should see the diff panel appear once you've completed these steps: Right click on the second file and "Compare with Selected"ģ. Right click the first file and "Select for Compare"Ģ. This is the quickest, easiest way to bring up the diff panels. ![]() It highlights the differences, you can easily check and merge the differences, using the red and green merge arrows. You can download the JSONLint source code on GitHub.There's two primary types of diffs you can do with VS Code. This tool lets you format(beautify) and compare the differences between two JSON files. Thanks to Douglas Crockford of JSON and JS Lint, and Zach Carter, who built a pure JavaScript implementation. As a solution, either use direct URL input, or make sure your content's newlines match the architecture your system expects! Credits Essentially, if you have just newline characters (\n) in your JSON and paste it into JSONLint from a Windows computer, it may validate it as valid erroneously since Windows may need a carriage return (\r) as well to detect newlines properly. This incredible tool allows everyone to simply make an online text comparison and find out the differences amidst two texts. This is possibly due to the way Windows handles newlines. If you use a Windows computer you may end up with different results. For example, always use double quotes, always quotify your keys, and remove all callback functions.
![]() ![]() These portals will be linked, and you have instant movement between them when using one of those portals now.
![]() ![]() There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities more ammunition, extra stamina, and additional health are some of the upgrades. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps 'The Haunted', the game's most common enemy 'Reborn Laura', a multi limbed, long haired, crawling creature Ruvik, the game's main antagonist 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. A sequel, The Evil Within 2, was released on October 13, 2017. The Evil Within received a generally positive reception upon release praise was mostly directed at the game's horror elements, gameplay and atmosphere, while criticism was directed at the game's story, characters and technical issues. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables. The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. The game was directed by Resident Evil series creator Shinji Mikami and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. The Evil Within is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. ![]() ![]() ![]() This command will output some information about your the capabilities of your NIC. Where is the device name of your NIC, e.g. Check your manual to see if yours does and install if necessary.įirst, determine which NIC will be used, and then check whether it supports the Magic Packet™ using PCI NICs sometimes require a cable connection to the power supply in order to stay awake when the computer is off/asleep. Enable the setting that is appropriate for your NIC. In one of the sub-menus there will hopefully be the option to allow USB and/or PCI devices to wake-up the computer. Boot your computer and enter the BIOS settings menu. If your NIC is not integrated into your motherboard, you will still have to configure your BIOS to allow devices to wake up your computer. ![]() To enable WoL in the BIOS, enter the BIOS setup and look for something called "Wake up on PCI event", "Wake up on LAN" or similar. This section may differ depending on whether or not you have a NIC integrated into your motherboard. You may also need to configure some software if things don't work out-of-the-box. In order to use WoL it must be supported and enabled as necessary in the BIOS, NIC and other network hardware (routers, switches etc). When the packet is received, the target machine's network device (Network Interface Controller or NIC) wakes-up the rest of the machine. WoL works by sending a packet of data called a Magic Packet™ to the target machine. It can be very useful in situations where computers are not all next to each other or there are a lot of machines. Wake-on-LAN enables users to turn on a computer across a network from another network device. ![]() |