![]() ![]() But, like, who cares? They’re all interchangeable, and you get a new one for free right away at the beginning of each run. Upon death, you lose only one thing-your peasant. While gold can be spent at shops mid-run, most of your spending will be done before you start your adventure per traditional roguelike rules. So, I’ve been going on about how great it is being able to collect money and all, but, in the end, who really cares? This is a roguelike! You lose it all when you die, right? Wong! While the price for a new run in most roguelikes may be the emptying of your pockets, there will be nothing of the sort in UnderMine. I feel like I should also mention that this game has unlockable dogs, which is a good thing as far as I’m concerned. Unlike with most other roguelikes, gold is fairly easy to accrue in this game-and that’s exactly why the developers added a big, gelatinous caveat. And, given that you, a lowly peasant, have a pickaxe at your disposal, it’s your only way to make cash in this game. It could be a rock, or a statue, or a sacred ornament, it doesn’t really matter-what does matter, however, is that it’s there. In just about every room in the game, you can find gold deposits stuck inside of something. And that isn’t a bad idea, because this place is absolutely teeming with danger… but it’s also overflowing with riches! All you really need to do is collect those magical whatever-they’re-called for Old Man Wizard who’s sitting pretty above the mine. You see, making money, technically speaking, isn’t necessary. But UnderMine takes it to a whole new level. Now, the idea of putting currency in a roguelike isn’t new-in fact, almost all of them do it. Now it’s time to talk about what makes UnderMine shine! And, when it comes to shining, there’s no better place to look than at its bountiful deposits of gold. ![]() No, no, NO! That gold is MINE! Put it down!!Īlright, so it looks like we’ve got all of the basics taken care of. If you’ve played enough roguelikes, you know what to look for in a roguelike- UnderMine definitely has what you’re looking for when it comes to the basics. And, when it comes to all of these things, I don’t have much to say aside from the fact that they’re all well done. Each floor has a treasure room-which features some kind of permanent power-up for that run-a shop, monsters specific to whichever particular segment/biome of the dungeon you’re in, and, of course, the all-important bosses. Procedurally generated mega-death-dungeon aside, there are plenty of other things that also help firmly cement UnderMine into the roguelike genre. Before you win, you’re going to die- a lot. Naturally, the thing that makes this game different from standard dungeon crawlers is that you’re not supposed to get through it in one, two, or even ten sittings. This game’s main objective is to make your way through a procedurally generated dungeon that does everything in its power to kill you. ![]() Anyway, I’m sure that most of you know what that entails, but it never hurts to go quickly go over things. Well, technically, it’s more of a rogue- lite, but I’m not going to start splitting hairs. Hey, look, I’m battling slimes! Just like an actual hero!Īlrighty, it’s time to look at the gameplay-and what better place to start than with the basics? When broken down to its most core components, UnderMine is a roguelike dungeon crawler. In fact, that was probably what ultimately helped draw me toward it so much in the end. It’s certainly not traditional, but that’s okay. UnderMine is very much a roguelike dungeon crawler that stands on its own two peasant-esque feet-I would even go far as to say that it stands out amongst roguelikes. That was simply just me setting up the picture, and I can promise you that it’s not something I’ll be doing going forward (probably). Still, I can promise you that there’s no need to worry. The fact that I wasn’t even able to get through a single paragraph without mentioning two wildly popular games within the same genre as the one I’m currently reviewing might sound a little concerning. But there really haven’t been many games capable of truly satisfying my craving for a good roguelike dungeon crawler, recently-at least, not until I was able to dig into UnderMine. I like my dungeon-crawlers less Touhou and more LoZ (and that’s A-OK if you disagree with me). Enter the Gungeon, for example, was a lot of fun but was also a bit too… well… gun-y for my tastes. But, of course, not all roguelikes are the same. It’s also the game responsible for awakening said previously mentioned appreciation for roguelike dungeon crawlers. The Binding of Isaac, Afterbirth/ + included, is literally one of my favorite games on this planet. I really enjoy a good roguelike dungeon crawler. ![]()
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